Post by bonja on Jul 4, 2007 10:12:27 GMT -5
Based on the research I have done, these are an average of what most guilds want as minimum requirements for Kara. I've seen higher and lower standards, but we have pretty much agreed that this middle ground will work for us.
As for gear, I highly suggest you work on your PvP gear. That will pretty much put you over this minimum and will make things go a lot smoother. As Madok said in another thread, we are hammering out a guild roster and rules so that we can get this monster rolling.
Slots are as follows:
2 tanks
3 healers (priority to 1 priest 1 druid 1 pally)
1 mage
1 warlock
1 hybrid dps/healer (boomkin/shammy/s.priest/feral/r.pally)
2 dps
Sign ups will NOT be on a first come first serve basis. Because of this, everyone will have to put a little faith in their officers
-----------gear requirements, all unbuffed---------
------------Priests (healing) -------------
note: these numbers are assuming some healing talents
+healing: 1250
Mana regen: 100 mana/5 while casting
HP: 5000 Mana: 7500
----------------Warrior--------------
490 defense, or more. This is NOT negotiable.
11k hps, unbuffed. No commanding shout.
11k armor. < updated 2.22.07 by bej
More hps/armor is better.
Prot spec preferred, until gear can catch up. Anything so far <kharazan doesnt need it yet.
-------------------Druid (healing)---------------
note: these numbers are assuming some healing talents
1000 +healing
100 mp5 regen in combat (by the in game stats tab thingy) unbuffed.
6000 health (~250 stam or +170 from base)
7500 mana (~360 int, or +140 from base)
-----------------------Warlock------------------
500+spell dmg (all dmg, not just shadow)
5%+spell hit
12%+spell crit
350 stam
350 int
----------Mages (and s.priests and boomkins)---------
6k health
8.5k mana (no AI)
550+ spell damage
6%+ hit
15%+ crit
*these stats are for mage, but work well for s.priests and boomkins. For example, S.priests probably dont need to hit 15% crit since mindflay is incapable of crit anyways. The spell dmg and hit% is a must however
------------Rogue----------
>7k hp
> 1100 ap
> 8 hit
> 24 crit
perferably a pair of 71 dps weapons.
-------------Paladin (all)-----------
AC > 9.5k all the time
Def > 450 when tanking (offtanking)
HP > 6.5k (9k when offtanking)
When healing
Healing > 900
Regen > 80/5
Mana > 8k
*for ret, we dont have a standard yet made. If you wish to qualify for this, you'll have to prove your lvl 70 gear progression is nearly complete and we'll use that as the standard
--------------Hunter-------------
7500 HP *likely far too high, this is in debate
200 Intellect
1800 Attack Power
5% +Hit
18% +Crit
The above numbers are with no buffs nor aspects (besides Trueshot Aura, if applicable).
-shaman coming soon
-feral druid coming soon
Link to Post - B
As for gear, I highly suggest you work on your PvP gear. That will pretty much put you over this minimum and will make things go a lot smoother. As Madok said in another thread, we are hammering out a guild roster and rules so that we can get this monster rolling.
Slots are as follows:
2 tanks
3 healers (priority to 1 priest 1 druid 1 pally)
1 mage
1 warlock
1 hybrid dps/healer (boomkin/shammy/s.priest/feral/r.pally)
2 dps
Sign ups will NOT be on a first come first serve basis. Because of this, everyone will have to put a little faith in their officers
-----------gear requirements, all unbuffed---------
------------Priests (healing) -------------
note: these numbers are assuming some healing talents
+healing: 1250
Mana regen: 100 mana/5 while casting
HP: 5000 Mana: 7500
----------------Warrior--------------
490 defense, or more. This is NOT negotiable.
11k hps, unbuffed. No commanding shout.
11k armor. < updated 2.22.07 by bej
More hps/armor is better.
Prot spec preferred, until gear can catch up. Anything so far <kharazan doesnt need it yet.
-------------------Druid (healing)---------------
note: these numbers are assuming some healing talents
1000 +healing
100 mp5 regen in combat (by the in game stats tab thingy) unbuffed.
6000 health (~250 stam or +170 from base)
7500 mana (~360 int, or +140 from base)
-----------------------Warlock------------------
500+spell dmg (all dmg, not just shadow)
5%+spell hit
12%+spell crit
350 stam
350 int
----------Mages (and s.priests and boomkins)---------
6k health
8.5k mana (no AI)
550+ spell damage
6%+ hit
15%+ crit
*these stats are for mage, but work well for s.priests and boomkins. For example, S.priests probably dont need to hit 15% crit since mindflay is incapable of crit anyways. The spell dmg and hit% is a must however
------------Rogue----------
>7k hp
> 1100 ap
> 8 hit
> 24 crit
perferably a pair of 71 dps weapons.
-------------Paladin (all)-----------
AC > 9.5k all the time
Def > 450 when tanking (offtanking)
HP > 6.5k (9k when offtanking)
When healing
Healing > 900
Regen > 80/5
Mana > 8k
*for ret, we dont have a standard yet made. If you wish to qualify for this, you'll have to prove your lvl 70 gear progression is nearly complete and we'll use that as the standard
--------------Hunter-------------
7500 HP *likely far too high, this is in debate
200 Intellect
1800 Attack Power
5% +Hit
18% +Crit
The above numbers are with no buffs nor aspects (besides Trueshot Aura, if applicable).
-shaman coming soon
-feral druid coming soon
Link to Post - B